Game reverts back to start screen widget blueprint

Hey guys,

Every time I play my level from the start screen it loads the level for one second (or less) before reverting back to the start screen.Can anybody pick up what I’m doing wrong?

Widget blueprint event graph:

Level blueprint event graph:

Any suggestions would be much appreciated :slight_smile:

Generally if the game automatically reverts to the “Entry” map (the default map in your project settings → Maps & Modes) it’s because it cannot find the level you’re trying to open. However, this only happens if you’re playing in Standalone mode or on a cooked build. If you’re playing in Play-In-Editor and you try to load a map that doesn’t exist, it’ll simply end PIE it won’t load the Entry map.

Does your level actually load? What do the logs say? Go to Window → Developer Tools → Output Log, it’ll give you some clues as to what is happening.

Thanks for your response. This is what I’m getting from the output log:

I’m also getting this momentarily after I press my “Start” button widget:

LogPackageName : SearchingForPackageOnDisk took 0.55s to resolve New_HK_School.umap

(it comes up for a split second then disappears)

These warnings shouldn’t be causing the level not to stay open though right?
The level does appear to be opening, it’s just instantly closing and sending me back to my start screen.

It does find the map and load it, since you can see that it finds it on disk and then executes your console command which is in that new level’s Level Blueprint, but I’m not sure why it’s then ending the map immediately.

Did you try disconnecting your Begin Play sequence in your new level? If it doesn’t revert back after you do that, then reconnect things one by one and see what causes the game to revert back to Entry (your default map).