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Strange bones in Unreal sceleton

Hi! I'm now working with animations, and i'm confused a little with default Unreal skeleton: skeleton, that could be used for root motion animations should have special root bone, but, the "default" Unreal engine skeleton, have a lot of strange, unused bones:alt text

This makes creation of animation very difficult, but looks like i have no choice if i wanna start with existed animations from Mixamo, for example - cause thay all have this bones. For what are these bones?

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asked Mar 20 '16 at 11:55 AM in Using UE4

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Arkirito
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Those are the Inverse Kinematics or IK Bones that should all start with the prefix IK_ and they are used by the engine for the IK movement for the hands and feet.

This may be helpful:

https://docs.unrealengine.com/latest/INT/Engine/Animation/IKSetups/index.html

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answered Mar 20 '16 at 01:56 PM

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Black Phoenyx
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avatar image Arkirito Mar 20 '16 at 04:05 PM

Thank you!

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