Is it possible to change a characters orientation?

I want to be able to flip the character upside down so that the character can walk on the ceiling . I made an example using the third person template and it was easy to rotate the character and change the gravity .
See an example in this video.

Ideally the character orientation would change when the character is flipped so that it is possible to walk on the ceiling .

Yea no. You won’t be able to get your default character to walk on the ceiling or anything that’s more than exactly 90°.

This is currently a hardcoded limitation in the character movement component which is a default component in the character and what you’re using to move your character (which I can tell from looking at the movement states it takes when you change the gravity).

You can only change this by either modifying the character movement component or writing your own movement.

Neither has a step by step tutorial I know off.

Cheers

You can use . Does what you want. You need a github account and access to the UE repo to get it though, and also so knowledge visual basic 13. But UE plans to incorporate it within a few months so you could just wait. Otherwise Erasio’s answer is correct.