As shown in the screenshot, I added a simple cube from the modes tab to the effects demo in 4.10, in particular the GPU particles example. The particles are set to use ‘Distance Fields’ and the project ‘Generate Mesh Distance Fields’ option has been enabled.
Although the (working) demo shows particles colliding with the silver spheres, they pass right through my simple cube.
I have also tried setting the cube’s ‘distance field resolution scale’ at 3, 10, 20 but it makes no difference.
Why is the GPU particle system behaving as if there is no mesh data for the cube?