Disable Cascade Shadows for Landscape

Is it somehow possible to disable Cascade Shadow Maps for Landscape?

Just want to avoid issues like on first image. I am using Movable Directional Light and Movable SkyLight. Dynamic Shadow Distance is 20 meters. Static lighting is disabled in project settings.
If I set number of cascades to zero - I got effect I want (landscape still shadowing, see second image) but without low range cascade shadow artifact. But I want to use Cascade Shadow Maps for player shadowing.

Also, I have shadows on Landscape with zero cascades and even with disabled shadows - how are they cast?

I believe your best bet would be to use Ray Traced Shadows for distant shadowing. Follow this guide to see how it is enabled: Distance Field Soft Shadows | Unreal Engine Documentation

Yes, I know about DF shadows, but it works only on Epic shadows settings and performance-heavy.

OK, just use

r.AllowLandscapeShadows 0