Paper 2D Melee Attacking?

Using the Tutorials provided by Epic Games Mr. Noon, I have made a basic 2D platformer. So far my character can shoot, crouch, jump, double jump, and dash, but I am having trouble with melee attacking. I have tried making a box collision component, that on overlapping with the enemy I have created, first checks to see if the player is attacking, and if he is should destroy the enemy. That didnt work at all, and wasn’t even registering that my character was attacking when i pressed my event attack button. I then tried launching the enemy, based on the same conditions, still with no success. If anyone could help me with this problem I would greatly appreciate it, as this would put my game at the halfway mark for being finished. A link will be provided below that leads to a video on my youtube channel that will give you a more indepth look at my blueprint for any of those wondering how my thought process works when creating events.

This is the first video

This is the second video

So since no one decided to answer my question I have taken the liberty to answer it myself, through hardwork and determination I have assembled pieces of blueprint that essentially function as a knockback and damage system. unwanted effects of this knockback effects cause my enemy to land on his side or his head, or fly off the viewable level this is the next thing I am working on. If you would like to be kept up to date with my progress then please do check out my youtube channel, as I look forward to seeing what my code can do to help other newbies like myself.

Hey I’m a newbie too, I’ve run into an issue that I see you may have solved and would love for you to look at my blueprints and maybe help me out. Basically I have an Animation state machine similar to yours, I believe we looked at the same tutorial. I tried to add a similar damage system as you. However whenever I hit the key I have to simulate damage, it either doesn’t play the single hit animation or it gets stuck in the animation with disabled inputs as if it triggered the death state. I haven’t finished the knock back command because I’m having issues just getting the hit animation to play properly.

Hey I’m a newbie too, I’ve run into an issue that I see you may have solved and would love for you to look at my blueprints and maybe help me out. Basically I have an Animation state machine similar to yours, I believe we looked at the same tutorial. I tried to add a similar damage system as you. However whenever I hit the key I have to simulate damage, it either doesn’t play the single hit animation or it gets stuck in the animation with disabled inputs as if it triggered the death state. I haven’t finished the knock back command because I’m having issues just getting the hit animation to play properly.

I too am attempting a 2d melee system. I would like to compare blueprints once I have them in front of me and can view your youtube channel.

Thanks for updating. People like you who post detailed answers once they found a solution are an absolute gem for the community!