No shadows when using an orthographic camera.

I just started editing the top down template for a project and when I switched the camera to orthographic mode all the shadows failed to render.
The character shadows appear in a small area around the center of the level.
I’m using all dynamic lighting at the moment.
It seems the problem is with the clipping planes of the orthographic camera, no other setting I tried affected the shadows in any way.

Bump

##4.12 preview 3 and it’s still a bug.
Epic, please… that’s not something we can just work around. A very distant camera with narrow FOV requires a very far shadow distance, so it’s not suitable. Also, there are environments where you just can’t put the camera away because of other walls.

Vote here, so Epic sees how important this is.