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Vector Parameter issue

Im trying to change the color of a texture by using lerp and a Vector parameter. On my HUD, I have a Linear Color variable which keeps hold of which color I want to have displayed. To display that color in my image, I created a Dynamic Material Instance, set that variable, then in Tick, I get the dynamic material of the Img Widget and set its bector parameter Value, however it doesn't work. I had a look in the documentations about scalar parameters, however I did not find the solution. Can anyone point me to anywhere? Thanks!

Product Version: UE 4.9
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asked Mar 20 '16 at 06:55 PM in Blueprint Scripting

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UpARiver
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The problem was the Tint in the image, and it was stopping from changing my color. For those interested, if you want to change the color of a img widget, make sure you set its tint opacity to 0.

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answered Mar 20 '16 at 07:25 PM

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