FBX import-export gives wrong scale

Hi,

I’m playing around in the FirstPersonExample project.I wanted to try and create a reload animation. So I exported one of the existing animations as FBX, opened it in 3ds max, created the animation, exported it as fbx again and imported it into UE as animation sequence.

The animation itself plays correct, but the mesh is off in both transform and scale. Nowhere in the process did I change this. So I’ve tried just exporting-importing from unreal to 3ds max and back to unreal without doing any changes, and it still does it. But I can’t seem to find any import/export settings for this.

Check your Units in 3dsMax and make sure on export you have them set to centimeters.

Didn’t change anything I’m afraid. (I changed the units in Customize → Units Setup)

Your export settings from Max should look like this:

Try to import this one and let me know if it works or if it is giving you the same issues:

http://www.BlackPhoenyx.com/sr/SK_Mannequin_Arms2.fbx

Link not working

Oh, forgot about export settings. Thanks you, this worked.

Whoops mistyped the link it should be

http://www.BlackPhoenyx.com/sr/SK_Mannequin_Arms2.zip

Great! don’t forget to mark this as answered/resolved.

Make sure your root bone is at world origin in 3ds. So it starts from 0,0.