Hi,
I’m playing around in the FirstPersonExample project.I wanted to try and create a reload animation. So I exported one of the existing animations as FBX, opened it in 3ds max, created the animation, exported it as fbx again and imported it into UE as animation sequence.
The animation itself plays correct, but the mesh is off in both transform and scale. Nowhere in the process did I change this. So I’ve tried just exporting-importing from unreal to 3ds max and back to unreal without doing any changes, and it still does it. But I can’t seem to find any import/export settings for this.