Hi there,
I have a maze of spikey ball things (instanced static mesh). Their fairly small and the player can collide and step up on them (if they have a deathwish). When the player is touching one of these, I want to cause periodic damage. Like a pain causing volume. But I can’t GetOverlappingActors, because I want them to collide. As the maze is complex it would be very cumbersome to generate a reasonable approximation of it for using Pain Causing volumes. And as each ball is not an actor I can’t add an additional collider to detect overlaps.
So ideally I’d like to be able to collide with a mesh and also generate overlap events, or detect when an actor is no longer touching.
All suggestions much appreciated.
Thanks