Calling and binding events

Hello
So i want to bind a matinee to and event and then when a button in a umg is clicked it calls the matinee here are two screen shots as to what i have got

im very new to unreal and basically want the camera to move when a button is clicked on a umg thanks in advanse

So the issue really is that you’re trying to access the level blueprint from UMG, which is not easy/possible.

The best way to go about this would be to pass the camera to the UMG blueprint and then when the user click the button, fire it off from the UMG blueprint.

Other option is in the UMG blueprint, create an event dispatcher, and on click fire off that dispatcher in the UMG blueprint. You will need to register the event listener in the level blueprint - you should have a reference of the UMG there when you added it to the viewport.

This sounds somewhat complicated but with some googling it’s a great way to learn unreal. HTH