Our team recently purchased Landscape Auto Material (LAM), and when one of our members submitted it, everyone, but the person who submitted, is experiencing an error.
This is the error:
Access violation - code c0000005 (first/second chance not available)
""
msvcr120
UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:38]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\containers\string.cpp:1075]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\containers\array.h:1199]
UE4Editor_Core!FCustomVersionContainer::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\serialization\customversion.cpp:101]
UE4Editor_CoreUObject!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:79]
UE4Editor_AssetRegistry!FPackageReader::OpenPackageFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\packagereader.cpp:37]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:422]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:186]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
My team is using Perforce, and one of our members purchase “Landscape Auto Material” And then did a submit. He submitted the “Content folder” and everyone, but him experiences a crash. I think it may be missing files, but I am lost.
We’ve had him submit the updated or new files from the entire project, however I haven’t found a way to verify he submitted every file. Can anyone help identify the problem? And be able to inform me on how to verify the files from another Perforce user on the same server?
Regards,
Matthew