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[C++] How do i spawn a particle in a static function ?

Hi. I created a static function in a empty class for a impact event. Wich gets called when you hit something in the game. So Physics specific effects can spawn. This function is static. How do i spawn the particle in the static function. I cant use a reference since its static.

Product Version: UE 4.10
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asked Mar 21 '16 at 01:04 PM in C++ Programming

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GetWorldFromContextObject. Simply pass any Actor or UObject that lives in the world and you have a reference to the world to spawn stuff.

Alternatively you could use UGameplayStatics and call those functions from your static function.

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answered Dec 08 '16 at 03:45 PM

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