[C++] How do i spawn a particle in a static function ?
Hi. I created a static function in a empty class for a impact event. Wich gets called when you hit something in the game. So Physics specific effects can spawn. This function is static. How do i spawn the particle in the static function. I cant use a reference since its static.
asked Mar 21 '16 at 01:04 PM in C++ Programming
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