How do I change the default controller rotation limits?
Seems that default PlayerController pitch and roll is limited between 90 and 270 degrees, I want to be able to rotate it and make full spins, is there some way to disable the limit?
PS. I´m using blueprints.
Sorry for the wait time on reply. What you will want to do to have a different set of axis limits is create a new blueprint based on Player Camera Manager. Within that blueprint is a section that lets you set Min and Max values for Pitch, Yaw, and Roll:
Once you make this new blueprint, to use it with your system you'll need to edit the Defaults of your PlayerController and look for the Player Camera Manager Class option--set this to the blueprint you just made.
If you have any other questions about this setup, just let us know!
This should work if you want to apply vertical constraints
answered Sep 09 '15 at 08:42 PM
If you possess a
However, if you do the rotation in your custom
Follow this question
Once you sign in you will be able to subscribe for any updates here