Gear VR - do I have to recompile every time I add an OSIG file?
I am developing using my own Gear VR device, I know how to generate the OSIG file using the instructions in the docs, and everything is fine. Unfortunately, after a demo with my delighted client, 3 different people came to me with 3 different devices (one at a time, of course), asking me to install the demo on their devices. Putting the devices in debug mode and generating the osig files was not big deal, but opening the editor and redoing the build everytime is a time-consuming activity.
Opening the apk I've seen that the osig files are stored in the assets folder, so I tried pushing the new osig file in that place, but it did not work.
Is there a way to enable a new Gear VR device without having to rebuild the whole project from start?
asked Mar 21 '16 at 02:04 PM in VR
I know this is an old question but Oculus has done a lot since you posted this.
Oculus Keys is the solution you're looking for: https://developer3.oculus.com/documentation/platform/1.2/tasks/dg-keys/
Oculus forum discussion on Keys: https://forums.oculus.com/community/discussion/36035/how-do-oculus-keys-work
answered Oct 17 '16 at 01:16 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here