Custom HUD stops Particles rendering in fullscreen (F11)
I created a new HUD blueprint, inside it is this code:
The Widget it is trying to create is here:
I've set some of those bars to hidden and have the widget play an animation on BeginPlay (With a 1 sec delay) this is so the NEW EVENT slides in smoothly.
The adverse affects it has on particles are strange, It causes particles to not render correctly in F11/Fullscreen mode with the HUD enabled and active.
Below is an image of my character respawning with one of the UE4 default particle emitters:
However in fullscreen this happens:
It was hard to capture the shot so ignore the fact my character is missing, because that's part of the code.
Here is a shot of the particle too:
This only happens when the Event Begin Play exec is connected to the AddWidget/SpawnWidget, otherwise it runs fine.
What is causing this?
asked Mar 21 '16 at 03:00 PM in Rendering
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