I’ve set some of those bars to hidden and have the widget play an animation on BeginPlay (With a 1 sec delay) this is so the NEW EVENT slides in smoothly.
The adverse affects it has on particles are strange, It causes particles to not render correctly in F11/Fullscreen mode with the HUD enabled and active.
Below is an image of my character respawning with one of the UE4 default particle emitters:
This happens on the top while mine is on the Left, so I assume this is an issue persisting in the engine that is also related to the fact my particles don’t show.
This issue dissipated for a short while but has returned and brought the particle problem along with it.
I’m having a similar issue. My particles work perfectly in a window, but as soon as I go fullscreen, they break. Like, if I go fullscreen with particles active, they’ll suddenly freeze. While fullscreen, particles will either not spawn, or spawn way out of place. Going back to the default HUD solves the problem completely.