What would I hit if I turn on bTraceComplex on a Character?

Hi,

I just want to have a clear view on what I hit if bTraceComplex is set to true for Character.

Does it hit the Capsule Component or the Physics Asset?

For my understanding, it should hit the Physics Asset and not the Capsule (basic collision).

Thanks for the clarification.

Ex: ShooterGame - Weapon TRace:

FCollisionQueryParams TraceParams(WeaponFireTag, true, Instigator);
TraceParams.bTraceAsyncScene = true;
TraceParams.bReturnPhysicalMaterial = true;    
FHitResult Hit(ForceInit);
GetWorld()->LineTraceSingle(Hit, StartTrace, EndTrace, COLLISION_WEAPON, TraceParams);

No one knows that or is it a basic question and I missed the answer in the documentation?

Thanks,