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How can I have my "Meshes" have a trigger embedded into them?

I made a copy of the BP Radial Array Constructionscript as given in the Blueprints_Advanced Examples. All works perfectly fine and all meshes are spaced nicely in a circle.

But now i want my "Meshes" to have a trigger embedded into it, so that when i move over one of the triggers, an event is being spawned. At this moment it isn't possible since the "Set Static Mesh" Component only takes "Meshes" as in input, and not an "Actor" (object with a blueprint attached).

Any suggestions?

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asked May 04 '14 at 02:20 PM in Blueprint Scripting

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avatar image Zeustiak May 05 '14 at 01:38 PM

Any reason why you don't want to make a class out of the mesh?

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