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change local rotator to another one local

Hello !

I really need your help ! (Maybe i'm dumb but I hope not)

I have turrets to rotate depending of the camera's rotation. (they are fixed on a ship.)

for those which have the same coordinates (same X, Y & Z vectors), it's really easy. But for those which have a local rotation (based on a socket rotation), it's more complicated. They have the same X but the local Z of the camera is the local Y of the turret, and the local Y of the camera is the local Z of the turret.

I found the local rotation of the camera depending of the ship, and the vertical cannons are in local coord too.

To control the turret I have the base rotation in ° (0 to 360) and the cannon's elevation in ° (0 to 90)

Maybe a simple function exists. or maybe passing to world coord then back to local coord ... I tried all the week end . Thanks for reading !

Product Version: UE 4.10
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asked Mar 21 '16 at 10:05 PM in Using UE4

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mdonge
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So I did it with another method ... All is fine now !

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answered Mar 25 '16 at 06:45 AM

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mdonge
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