x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Manjaro Linux Memory Access Crash SIGSEV

I keep getting memory access errors with signal 11 as caught. It happens mostly whilst using the blueprint editor. Sometimes my whole system freezes up, forcing a reboot. I'm using Manjaro Linux with i3 window manager. here is the recent log:

[2016.03.21-17.09.36:384][146]LogWorld: Bringing up level for play took: 0.019556 [2016.03.21-17.09.49:225][863]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/FirstPersonBP/Main.Main_C' with ClassGeneratedBy '/Game/FirstPersonBP/Main.Main:PersistentLevel.Main' [2016.03.21-17.09.49:295][863]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/FirstPersonBP/Main.Main_C' with ClassGeneratedBy '/Game/FirstPersonBP/Main.Main:PersistentLevel.Main' [2016.03.21-17.09.49:309][863]LogALAudio: Closing ALAudio device : OpenAL Soft [2016.03.21-17.09.49:322][864]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x7f9ce4375ce0 X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 42 (X_SetInputFocus) Serial number of failed request: 71259 Current serial number in output stream: 71260 Assertion failed: IsInRenderingThread() [File:/home/tony/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]

[2016.03.21-18.23.45:847][478]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/tony/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]

Signal 11 caught. EngineCrashHandler: Signal=11 [2016.03.21-18.23.46:028][478]LogCrashTracker:

[2016.03.21-18.23.46:028][478]LogLinux: === Critical error: === Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2016.03.21-18.23.46:028][478]LogLinux: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/tony/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]

[Callstack] 03 0x0000000000434d6b EngineCrashHandler(FGenericCrashContext const&) [/home/tony/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 31] [Callstack] 04 0x00007f9d5f7917a1 PlatformCrashHandler(int, siginfo_t*, void*) [Callstack] 05 0x00007f9d602cae80 /usr/lib/libpthread.so.0(+0x10e80) [0x7f9d602cae80] [Callstack] 06 0x00007f9d5f6c3df2 FGenericPlatformMisc::RaiseException(unsigned int) [Callstack] 07 0x00007f9d5f79eb3a FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [Callstack] 08 0x00007f9d5f87a224 FOutputDevice::Logf(wchar_t const*, ...) [Callstack] 09 0x00007f9d5f858e80 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) [Callstack] 10 0x00007f9d5a215c6c FRenderResource::ReleaseResource() [Callstack] 11 0x00007f9d5a225d9b FDynamicVertexBufferPool::~FDynamicVertexBufferPool() [Callstack] 12 0x00007f9d5a2190f7 FGlobalDynamicVertexBuffer::~FGlobalDynamicVertexBuffer() [Callstack] 13 0x00007f9d53fc4c38 /usr/lib/libc.so.6(+0x35c38) [0x7f9d53fc4c38] [Callstack] 14 0x00007f9d53fc4c85 /usr/lib/libc.so.6(+0x35c85) [0x7f9d53fc4c85] [Callstack] 15 0x00007f9d2e0f8748 /usr/lib/libX11.so.6(+0x44748) [0x7f9d2e0f8748] [Callstack] 16 0x00007f9d2e0f887d /usr/lib/libX11.so.6(_XError+0x11d) [0x7f9d2e0f887d] [Callstack] 17 0x00007f9d2e0f57c7 /usr/lib/libX11.so.6(+0x417c7) [0x7f9d2e0f57c7] [Callstack] 18 0x00007f9d2e0f5885 /usr/lib/libX11.so.6(+0x41885) [0x7f9d2e0f5885] [Callstack] 19 0x00007f9d2e0f6830 /usr/lib/libX11.so.6(XReply+0x230) [0x7f9d2e0f6830] [Callstack] 20 0x00007f9d2e0dc88d /usr/lib/libX11.so.6(XGetWindowProperty+0x11d) [0x7f9d2e0dc88d] [Callstack] 21 0x00007f9d5fb23374 /home/tony/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x5a2374) [0x7f9d5fb23374] [Callstack] 22 0x00007f9d5facfcd4 /home/tony/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x54ecd4) [0x7f9d5facfcd4] [Callstack] 23 0x00007f9d5f7e8040 FLinuxWindow::CacheNativeProperties() [Callstack] 24 0x00007f9d5f77d5e3 FLinuxApplication::ProcessDeferredMessage(SDL_Event) [Callstack] 25 0x00007f9d5f77d3cb FLinuxApplication::AddPendingEvent(SDL_Event) [Callstack] 26 0x00007f9d5f77d23c FLinuxPlatformMisc::PumpMessages(bool) [Callstack] 27 0x0000000000420ba2 FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 590] [Callstack] 28 0x0000000000428583 GuardedMain(wchar_t const*) [/home/tony/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 51] [Callstack] 29 0x000000000043564f /home/tony/UnrealEngine/Engine/Binaries/Linux/UE4Editor(main+0x88f) [0x43564f] [/home/tony/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 193] [Callstack] 30 0x00007f9d53faf710 /usr/lib/libc.so.6(_libc_start_main+0xf0) [0x7f9d53faf710] [Callstack] 31 0x00000000004120d9 /home/tony/UnrealEngine/Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x4120d9]

Product Version: UE 4.10
Tags:
more ▼

asked Mar 21 '16 at 10:17 PM in Linux

avatar image

Wolfie5493
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question