[Feature Request] Control multiple pawns with one controller

I have read tutorials on getting this to work, but they typically break when you wish to do anything with networks. I have seen others struggle with this as well. I’d simply like to be able to control two characters with one controller like one character per joystick and actions being mapped to gamepad triggers. I feel this could be done by allowing a controller to attach itself to a character that has two meshes that move independently of each other which currently is not possible to my knowledge. In order for this to work properly, the individual meshes within the character will still need their variables to be set for their anim blueprints as well. It has been asked about for months now, but I have not seen someone with a formal feature request put this in. If I’m mistaken please let me know so I can remove my post.

Thank you