Reimport Static Mesh Doesn't Update Changes In Rotation
If the rotation of a static mesh was changed in a 3D editor (3dsmax in my case) and you click "Reimport" in Unreal Editor, the new rotation isn't imported. Changing the pivot rotation didn't seem to make a difference either.
e.g. My asset was facing the wrong direction (relative to its forward), so I changed it in 3dsmax, reimported, but it still faced the same direction as before.
In order to fix this I have to replace the asset with the updated file and choose to overwrite.
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answered Oct 03 '14 at 02:23 PM
hi this is an old posting. did you solve your issue? if not, it is perhaps because you didn't reset your transformations on your object in 3dsmax. select object. go to tools in the command panel and select reset xform. then convert object to editable poly again. then reimport and look if the rotation is now tranfered correctly.
answered Jan 20 '15 at 09:40 AM
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