How to rename object after spawn via blueprint?

So, after I spawn object it gets new name, but I don’t like hundreds of objects with name “BP_Name_C1293”
It’s not crucial, but I want to name all new object by myself, but I cant find appropriate BP node

I am also looking for a way to do this. Any help would be greatly appreciated!

I’m also looking for that problem

2018, still waiting for an appropriate BP node…
Or is there a solution now?

Same issue. Is there any answer to this as of 2021?

You can use “SetActorLabel()” in Blueprints to rename the Actor after spawning it. This will change the name of the Actor in the World Outliner, BUT this is only for in-editor use, you can’t use the Actor’s Label at runtime.

Also, I’m pretty sure you need to have the “Editor Scripting Utilities” plugin enabled in order for “SetActorLabel()” to be available in Blueprints.