How can I get Interactive Smoke Particle systems?
I'm in the beginning of a project that requires a lot of interactive smoke. I'm required to have smoke interact with a few static meshes and also fill up a few invisible containers. Is it possible to create a believable effect using GPU particles and Vector fields? Real-time performance isn't that important as i want to render out a video at the end.
I was looking at the nvidia flex demo on YouTube. I wonder if that kind of dense smoke is possible in unreal. I'll try out the ue4 build with gameworks interstated from GitHub. So far I've only seen people use flex in ue4 for fluid simulations.
answered Mar 22 '16 at 06:57 PM
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