I’m using this c++ code to change graphics quality:
GEngine->GameUserSettings->ScalabilityQuality.SetFromSingleQualityLevel(aValue);
GEngine->GameUserSettings->ApplySettings();
GEngine->GameUserSettings->SaveSettings();
If I change graphics from Low to Epic, the result will be diferrent from High to Epic change (High->Epic change gives better quality).
Why is that happening and how can I solve it?