Hi !
Sorry in advance for my english, I will try to do my best !
I want to create an environnement for my game that is above cloud. What I want to do is to see cloud just bellow the level (terrain).
I have alreay search in order to have an effect like that. I have found a material and a particle system that create a procedural cloud system. The problem is that the system doesn’t cover all my terrain and it’s possible to see some times the bottom of my terrain.
Their is a technique in order to do that ? Do you have any idea ?
In order for you to see I upload a picture of the problem.
http://puu.sh/nPMc5/71bff4c0c1.jpg
Thanks for your help !