HUD - Cast failed: Execution path doesn't end with return node
No idea why I get this error. There was some problem with this blueprint previously as it could not compile but upon restarting UE4 editor, it compiles but still displays a note.
The HUD does not update properly.
It is a harmless warning if you dont need Failed condition. You can right click > create another Return node and plug failed to that one if you want to get rid of the warning though.
answered Mar 22 '16 at 02:24 PM
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