HUD - Cast failed: Execution path doesn't end with return node

No idea why I get this error. There was some problem with this blueprint previously as it could not compile but upon restarting UE4 editor, it compiles but still displays a note.

The HUD does not update properly.

It is a harmless warning if you dont need Failed condition. You can right click > create another Return node and plug failed to that one if you want to get rid of the warning though.

Wow thanks man! I also found out the source of my problem too. Seems that the function doesn’t convert the amount of stamina into a percentage but has a range of 0 (lowest) to 1 (highest).

Scaled my values accordingly and it works now.

even after breaking the node and adding a new one on the warning still persists. i do need this connection as it is the HUD