Dynamic Parameter for UV Panning with a Beam Emitter not working but works on static mesh particles.
I tried using this graph on a beam emitter in cascade. It works perfectly fine on a static mesh. I can easily spawn a particle and control the panning of a texture in U or V at birth. But for some reason this will not work on a beam particle? I believe this worked before because I recall hearing this technique was used for bullet tracers in Gears of War from an Unreal Tech talk session on Youtube.
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Hey iLLogic808, I did some more digging after opening your project and running the tests, and found that this is actually a known and reported issue UE-13679. I really appreciate your patience while we figured out the solution to this issue, and for providing a project to test. I will make sure to add this post to the bug report in order to increase the community interest and get a fix made possibly sooner. Let me know if you have further questions or need additional assistance. Cheers, Andrew Hurley answered Apr 19 '16 at 08:18 PM ![]() Great thanks for confirming this with me. I tried everything and was thinking perhaps i was doing something wrong. This would come in real handy for fast moving projectiles, laser tracers, dynamic trip lines, alot of which we will have in our project. Thanks again! And hopefully we can up-vote this one :)
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