Dynamic Parameter for UV Panning with a Beam Emitter not working but works on static mesh particles.
I tried using this graph on a beam emitter in cascade. It works perfectly fine on a static mesh. I can easily spawn a particle and control the panning of a texture in U or V at birth. But for some reason this will not work on a beam particle?
I believe this worked before because I recall hearing this technique was used for bullet tracers in Gears of War from an Unreal Tech talk session on Youtube.
asked Mar 22 '16 at 05:44 PM in Bug Reports
I did some more digging after opening your project and running the tests, and found that this is actually a known and reported issue UE-13679. I really appreciate your patience while we figured out the solution to this issue, and for providing a project to test. I will make sure to add this post to the bug report in order to increase the community interest and get a fix made possibly sooner.
Let me know if you have further questions or need additional assistance.
answered Apr 19 '16 at 08:18 PM
Could you show me how you are setting up your Particle System in conjunction with this material?
I tested your material set up with a test beam particle I have, and it seems to work within the scope of which it is designed. I tested in 4.10.4 and not 4.9.2 however, so the issue could be resolved in this build.
The beam on the top is the one using your material set up.
Let me know if you have further questions.
answered Mar 23 '16 at 08:44 PM
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