The new Sequencer branch or source? One in vr-editor branch crashes.
Just got back from GDC. Looked through the branches and the newest Sequencer and the Sequencer Recorder I could find was a part of the dev-vr-editor branch but I have a feeling that isn't the one I am supposed to be using. It has the Cine Camera Actor but is missing other nodes like the crane that was in MFG's demo at GDC. The master branch and 4.11 are older and seem to be missing the cine camera and crash when trying to add a shot.
I did the following:
Built it and enabled the plugins. Created a new sequence. Created a shot. Created a cine camera actor. Added the camera actor to the timeline. Created a camera cuts track. As soon as I point the camera cuts track to the cine camera actor I get a crash.
Assertion failed: IsValid() [File:E:\Unreal Engine\UnrealEngine-dev-vr-editor\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 697]
Thanks!, Juan Rubio
asked Mar 22 '16 at 06:33 PM in Bug Reports
Due to how we branch our code, and especially how we branched it prior to GDC, Cine Camera isn't quite ready for public use as of yet. It's currently in our most recent build for Sequencer itself but has yet to be exposed to Github via Master. Unfortunately you'll need to wait until it is available and I don't know when that will be exactly. As far as crashing with it in dev-vr-editor, please be aware that both Sequencer and any Master branches are experimental and are prone to errors and bugs.
answered Mar 24 '16 at 03:00 PM
Matthew J ♦♦ STAFF
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