Make Projectile Destroy Self?

Hi. In my sidescroller, I want the projectiles at the end of screen to disappear. How can I accomplish this? Basically I want to control the range of the player’s ranged weapons.

In the projectile blueprint use a delay node for how long you want it to live then call destroy on the actor.

Thank you for your help!

Connected the Set Life Span node to the SpawnActor node.