How do I increase the size of my texture when applied to a mesh?

Hi,
I have a 1920*1080 texture and i want to apply this texture on a 2d mesh to create my background.
I create my 2D plane on 3dsmax( with the same size that my texture) but when i apply the texture on UE4 it is very small.

how resolve my problem?

What does your UV layout look like on that plane in 3DSMax?

I don’t understand?

OK. Can you post a screenshot of how the plane looks in UE4 after you have applied the texture?

http://puu.sh/8z59M.jpg

http://puu.sh/8z5gy.jpg

A few possibilities:

  1. Your 3DSMax export might not have included UV-coordinates
  2. You did not setup any UV-coordinates before exporting the mesh to FBX
  3. There are UV-coordinates, but they are set up something like 1 full unit per centimeter or something, resulting in that massive number of really small tiles you are seeing.

Case 3 can be fixed in UE4 by adding a TexCoord node to the UVs input of the Texture Sample node:

Then you would set the UTiling and VTiling to some really small value until you get a match. I bet that UTiling at 0.00052 and VTiling at 0.00092 gets you a good result.

For case 1 and 2 you just have to check your 3DSMax documentation on how to create UVs.

Thank you very much ! you have solved my problem!

OK the solution for the case 3 works, but can I change that directly before the export of the FBX?

Absolutely. But that would be something you do in 3DSMax, and I have absolutely no experience with that particular application.

I just found thé solution, i had to unchecked Real-World Map Size
Thanks for all !