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First Person camera issue

Hey guys so basically i got my animations and all that jazz working. I soalt textcketed my camera to the head of my character. However when i move the character up and down i need the torso and arms to move up with it, any help?

Product Version: UE 4.10
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asked Mar 22 '16 at 08:56 PM in Using UE4

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Pantlessnoodle
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The answers posted here should work for you as well:

https://answers.unrealengine.com/questions/390305/limiting-aim-offset.html

This is the end result in 1PV :

https://youtu.be/5s1megkQCRc

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answered Mar 22 '16 at 09:25 PM

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Black Phoenyx
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avatar image Pantlessnoodle Mar 22 '16 at 09:44 PM

Thanks for the reply but the video isnt what i seem to be after. I need the arm and torch to follow the camera when the mouse is moved. And i need the camera to stay socketed to the mesh so it was shake.

avatar image Black Phoenyx Mar 22 '16 at 09:53 PM

In the video the arms and weapon are moving with the camera as you describe and the camera is socketed to the mesh:

alt text

But if that isn't what you mean ... can you maybe elaborate some more on what you are after?

avatar image Pantlessnoodle Mar 22 '16 at 09:58 PM

You're right i do apologize its exactly what i am after, is it all blueprint driven?

avatar image Black Phoenyx Mar 22 '16 at 10:11 PM

Yes all done in animBP checkout the other post or if it is too confusing because of our back and forth over there I can explain it step by step here.

avatar image Pantlessnoodle Mar 22 '16 at 10:19 PM

sweet will do, what other post is that bud? could you link?

avatar image Black Phoenyx Mar 22 '16 at 10:23 PM
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