LERP between 2 materials
Just a quick question here really.
I have a player character that I simply want to make invisible, but I don't want him to immediately change his material to the invisibility material (just a basic opacity with refraction material). I'd like to be able to see the material transition slowly from one to the other.
I thought it was easy to do within the main player material (which is opaque), however when changing the material type to translucent, it loses it's glossiness and depth (literally just looks like a silhouette, even with 1 opacity)
Is there a way to do a LERP between 2 seperate materials (Not textures)?
Or am I going to have to do a harsh switch in material?
I found a node called "InterpolateMaterialInstanceParameters" which appears to be the only thing I can find that seems some-what relevant, however I'm not sure how it works and haven't been able to get it working. I plugged the player's material instance into "self" and "a" then selected the invisibility material inside of B, but ...no worky, probably because it's not what I think it's for :P
Anyway, help would be greatly appreciated, thanks! :)
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