Assertion failed: Parents[i].Property->RepIndex + Parents[i].ArrayIndex == i Engine\Private\RepLayout.cpp [Line: 2214]
When converting from 4.10 the game runs in PIE just fine until after you make a change on a Character blueprint.
Then it crashes with the below error.
Get this error:
asked Mar 23 '16 at 01:09 AM in Bug Reports
My solution seems to work so reposting as an answer:
Xaith Jun 02 '17 at 10:26 AM I forget what I did to fix this but, I think, you need to change your RepNotify variables to None. Then, delete the automatically generated On-Rep functions. Make sure to save any code that may be in your OnRep functions before you delete them. Rebuild your project (from the .sln most likely is what i did) and then when it 'works' reset your OnRep Variables. Also, please let me know if that fixed it as I really cannot remember if that is how I fixed this.
▼reply Sarr 19 minutes ago Newest I can confirm that setting all replicated variables that are RepNotify to None, removing the generated On-Rep Functions, compiling, restarting project, and then recreating the RepNotifies, worked for me
Thanks for (another) confirmation Sarr
answered Aug 17 '17 at 04:36 PM
Please provide the logs from your project's Saved->Logs folder so that we can take a closer look at the errors that you are experiencing.
In order to get a bug report in, I'll need to get reproduction steps, or a simplified test project at the very least. If you are aware of any way to reproduce it or can provide a project, please do so. Without a callstack or logs, there's not much that I can do to investigate this crash, so as soon as you are able to provide that information I can get going on trying to reproduce the issue.
answered Jun 09 '16 at 02:09 PM
Sean L ♦♦ STAFF
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