I’m trying to do what is described in the property binding section with my own continue button…
i get to the last sentence and i just dont know how to proceed.
“With this variable bound to the IsEnabled Behavior, you could then set this whenever your game is started by checking if a save file is present and if so, … HERE IS WHERE I HAVE NO IDEA WHAT IT’S TALKING ABOUT … Casting to this Widget Blueprint to access and set the DoesSaveExist variable to True which would then enable the Button.”
do you do this in the function get_ContinueButton_bIsEnabled_0 ?
or in the MainMenu level blueprint?
here is what i tried…
Why would there be no image here on the hardest final step?