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How to do a partial ragdoll?

So I'm trying to do first person PoV game that has this feature. When you kill a player, I want his arms to ragdoll, but only his arms. How should go about this?

Product Version: UE 4.9
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asked Mar 23 '16 at 03:33 AM in C++ Programming

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MacDx
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2 answers: sort voted first

Use the node Set All Bodies Below Simulate Physics and then set the top most bone as the In Bone Name...You can do this from both arms.

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answered Mar 24 '16 at 05:52 PM

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Black Phoenyx
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avatar image MiKom Mar 24 '16 at 08:30 PM

You wrote it between me opening the page and posting the answer :)

avatar image Black Phoenyx Mar 24 '16 at 10:32 PM

It took 2 hours to open the page? Ouch! Sorry to hear that.

avatar image MacDx Mar 25 '16 at 12:37 AM

Savage :o

avatar image Black Phoenyx Mar 25 '16 at 01:13 AM

Colon O?....sounds like a really bland breakfast cereal lol

avatar image MacDx Mar 25 '16 at 04:49 AM

It's a surprised face D:

avatar image MiKom Mar 28 '16 at 07:34 PM
  1. Opened the page

  2. Got distracted

  3. Got back to opened tab 2hrs later

  4. Wrote answer

Having golfish attention span (I know, it's debunked) doesn't help :)

avatar image Black Phoenyx Mar 28 '16 at 07:46 PM

Ah yes, that makes sense now.

avatar image AmshuMang Nov 23 '18 at 10:23 AM

This helped, thanks!

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You can use SetAllBodiesBelowSimulatePhysics and SetAllBodiesBelowPhysicsBlendWeight blueprint functions, that can set part of your skeleton to be driven by physics rather than by animation.

Example on how to do this is available in "Content Examples" project available on Epic Games Launcher on map "PhysicalAnimation"

Relevant stuff is implemented in asset /Game/ExampleContent/Physics/Blueprints/PhysicsAnimationBlending

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answered Mar 24 '16 at 08:29 PM

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MiKom
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avatar image MacDx Mar 24 '16 at 08:39 PM

Thanks for your answers!! :D

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