How to do a partial ragdoll?

So I’m trying to do first person PoV game that has this feature. When you kill a player, I want his arms to ragdoll, but only his arms. How should go about this?

Use the node Set All Bodies Below Simulate Physics and then set the top most bone as the In Bone Name…You can do this from both arms.

You can use SetAllBodiesBelowSimulatePhysics and SetAllBodiesBelowPhysicsBlendWeight blueprint functions, that can set part of your skeleton to be driven by physics rather than by animation.

Example on how to do this is available in “Content Examples” project available on Epic Games Launcher on map “PhysicalAnimation”

Relevant stuff is implemented in asset /Game/ExampleContent/Physics/Blueprints/PhysicsAnimationBlending

You wrote it between me opening the page and posting the answer :slight_smile:

Thanks for your answers!! :smiley:

It took 2 hours to open the page? Ouch! Sorry to hear that.

Savage :o

Colon O?..sounds like a really bland breakfast cereal lol

It’s a surprised face D:

  1. Opened the page
  2. Got distracted
  3. Got back to opened tab 2hrs later
  4. Wrote answer

Having golfish attention span (I know, it’s debunked) doesn’t help :slight_smile:

Ah yes, that makes sense now.

This helped, thanks!