Hi. I’m having issues with how the Stationary light’s shadows produced by static meshes are coming out. They appear to be highly inaccurate for some reason.
This is how they look with default settings
Increasing the lightmap resolution of the floor and the meshes seem to make things worse, as the shadows simply disappear.
This only happens after I build the lighting. The shadows look fine if I move the objects and don’t click Build. Like this.
They also look fine in movable meshes. Movable lights also show the shadows correctly, and the issue is present in all the types of lights, point, directional or spotlight.
I’ve tried everything, even recompiling the entire engine, with no success. I’ve also made sure that lighting quality is set to production and scalability settings on Epic. Could this be an issue with my computer?
Thanks in advance