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Blueprint function run in editor

I have a problem of running blueprint function inside Blueprint editor of object (not in game running). Because my external library is not Init Unreal Editor is crash. How i can prevent running my c++ blueprint function inside editor?

UFUNCTION(BlueprintCallable, Category = "My Libraries") static boo lxxx_DLL();

When i run editor and click to my BP Asset, Editor is crash because it's trying call this function. Why unreal editor run my function without running game?

Product Version: UE 4.10
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asked Mar 23 '16 at 10:49 AM in C++ Programming

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florentine3d
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