Blueprint function run in editor
I have a problem of running blueprint function inside Blueprint editor of object (not in game running). Because my external library is not Init Unreal Editor is crash. How i can prevent running my c++ blueprint function inside editor?
UFUNCTION(BlueprintCallable, Category = "My Libraries") static boo lxxx_DLL();
When i run editor and click to my BP Asset, Editor is crash because it's trying call this function. Why unreal editor run my function without running game?
asked Mar 23 '16 at 10:49 AM in C++ Programming
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