Do we have to optimize like in Hammer (source engine)?

Hello,
I used to use the Valve’s tool editor named Hammer for Counter-Strike:Source and Counter-Strike:Globale Offensive. The optimization part was really important to have a nice playable level. For example, the brushs’ faces not visible for the player had to have no texture (nodraw texture), or for example use the hint texture to “separate” the rooms for highter frame rate.

Is there anything like this in Unreal Engine 4 ? I saw an answer about streaming map level, but that’s it.

I’m asking this because it’s really disturbing to have no strict procedure to create the level and I’m like “Wow, I think I’m doing something very wrong and at the end the level will be unplayable”.

Thanks in advance,
.

Hi ,

UE4 does a good job of trying to optimize so you don’t have to worry as much, however with that being said, Optimization is something that you need to do for any game in any game engine that you’re developing. The techniques and ways to optimize may change between engines, but still needs to be kept in mind while developing.

Some recommended Documentation and YouTube training streams:

I hope this helps.

Tim

Thank you very much, this was indeed what I was looking for :smiley:
Have a good day sir :stuck_out_tongue: