Hello,
I used to use the Valve’s tool editor named Hammer for Counter-Strike:Source and Counter-Strike:Globale Offensive. The optimization part was really important to have a nice playable level. For example, the brushs’ faces not visible for the player had to have no texture (nodraw texture), or for example use the hint texture to “separate” the rooms for highter frame rate.
Is there anything like this in Unreal Engine 4 ? I saw an answer about streaming map level, but that’s it.
I’m asking this because it’s really disturbing to have no strict procedure to create the level and I’m like “Wow, I think I’m doing something very wrong and at the end the level will be unplayable”.
Thanks in advance,
.