Start content - Static objects turn dark after build

Hi All,

I am new to UE4 so please excuse any simple mistake I may have made here… I have a very simple scene made of start content objects. Before I build, the scene looks reasonable and the lighting appears somewhat close to how I would like it. However, when I click build the objects turn dark.

BEFORE:

AFTER:

I Also see this error, though I feel that it is unrelated and is due to some objects being slightly underground (the pots in the corners, of which I am not too fussed about):

I have tried settings the objects to moveable and rebuilding and also have tried enabling the Generate Lightmap UV’s box in the mesh editor for the offending objects. Perhaps there are additional steps as users have reported that this worked for them - maybe I missed something…:

83494-enabledlightmap.png

Thank you all in advance for your assitance.
Steinberg

Hi Steinberg,

The Build Settings in your last picture do not actually set the correct lightmap coordinate index to use. These settings are for generating the lightmap UV that can be set, but doesn’t actually set it.

If you scroll down there is a Static Mesh Settings tab where you can set the lightmap resolution and correct lightmap coordinate index.

In this guide you can follow the steps here to set it correctly: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

I hope this helps.

Tim

Hi Tim,

Thanks for your swift response.

I have tried the steps detailed above, and it still yields the same results:

I don’t think I missed anything, I went through it twice to make sure!

Is it possible to link you to the map file itself on github? It only uses starter content and stock assets.

The setup there does look OK, so I’m not immediately sure what’s wrong with the scene.

If you have somewhere I can access the map file that’s fine, or since it’s only using starter content, you can try going to File > Export All > change the file type to Unreal Text (.t3d). This will save the location of the assets used in a text file you can upload here. I can import that into a project that I have with Starter Content and it should automatically place all the assets and actors in the scene accordingly. I can then rebuild and see if I see the same on my end.

We can try the t3d option first if you want, or if you already have the map available somewhere I can try that as well. It’s your call.

Hi Tim,

Again thanks for your response, however I think this may actually be a non-issue.

As I am on a laptop with no dedicated GFX card, I had all the viewport settings turned down to minimum. After turning them to max, the whole scene looked a lot better. So a combination of your instruction, and quality setting tweaks seemed to have done the trick.

Thank you for your assistance.

Steinberg