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Get Mouse X/Y BP node behavior with Hide/Show Cursor

Basically copy/pasting my question from forums:

Newest preview 8 made so that mouse axis getters won't give any values if mouse cursor is set to be visible.

In 4.10 the behavior was strange as well requiring you to hold any mouse button down for value to update if cursor was visible.

4.11 was great so far with no weirdness - axis values updated without needing mouse buttons to be held, but now it doesn't work at all if cursor is visible.

Are these changes intentional(why?) or is this a bug?

I use this setup for testing: alt text

Product Version: UE 4.11 Preview
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asked Mar 23 '16 at 01:33 PM in Bug Reports

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SinineSiil
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Hello SinineSiil,

After doing some testing and a bit of digging I was able to find that this is a known issue (UE-19925) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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answered Mar 23 '16 at 05:18 PM

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Rudy Q ♦♦ STAFF
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avatar image UnrealAbhi Mar 24 '16 at 04:53 PM

Another thing to note is if bShowMouseCursor is set to true. If you eject when running in PIE. You cannot move anymore as a result because of this.

avatar image Rudy Q ♦♦ STAFF Mar 24 '16 at 05:09 PM

Thank you for the additional information.

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