How to create a Transparent Lamp??
This is more of a general question about how transparency works in UE4. Im trying to create a lamp that allows some light through and whilst doing so, makes the lamp partially emmisive in the area where light is strongest.
As you can see when applying even .99 transparency, I loose all shading from that material/object. I get shadows where i need it but only because the secondary light is completely ignoring the lamp shade. Also with the lamp shade being transparent, I can see the buld but the emmissive on sed bulb is also not coming through.
When there is no transparency, I get some light bleed which actually works in my favour. If i could somehow use this to my advantage and make it stronger (Allow more light through) without increasing the lights intensity.
Help please, I'm newish so probably just being a noob. Thanks
asked Mar 23 '16 at 01:47 PM in Using UE4
You should be able to simply do this by using a Sub-Surface Shading Model in your Material.
You'll plug whatever you want the subsurface color to be into the SubSurface Color input. Typically just using the diffuse color should be OK for most setups.
Use the Opacity input to determine how much the subsurface color comes through.
answered Mar 23 '16 at 02:42 PM
Tim Hobson ♦♦ STAFF
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