Hi all. Ive been working with texture painting on my landscapes. I use blueprints to setup the multiple layers with layer weights and all of my textures and normals. But…is there a way to do the same thing with one of my own static meshes that im importing?
What about -Materials- though? Textures are flat colour images, what about painting on whole materials the way you would with a landscape? We cant use landscape brushes on static meshes -apparently- but is there any way to use the brush tools that are available to paint materials -with different kinds of lighting information and etc- onto a static mesh?