Teleporting a skeletal mesh to players location
Yo yo yo, trying to get a skeletal mesh that plays an animation to teleport to the player when the player has ran out of time. I got it teleporting to the player in front of them but the rotation seems to stay the same no matter what. Any help pleassssseeee?
Never mind i figured it out, heres what i changed in case anyone needs help.
answered Mar 23 '16 at 03:59 PM
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