Swarm log :
18:00:52: Starting up SwarmAgent …
18:00:52: … registering SwarmAgent with remoting service
18:00:52: … registering SwarmAgent network channels
18:00:52: … initializing SwarmAgent
18:00:52: … checking certificate
18:00:52: … certificate check has failed
18:00:52: … initializing cache
18:00:52: … using cache folder ‘C:\Users\Kecske99\AppData\Local\UnrealEngine\4.1\Saved\Swarm\SwarmCache’
18:00:52: … recreating SwarmAgent cache staging area
18:00:52: … initializing connection to SwarmCoordinator
18:00:52: … using SwarmCoordinator on UNREAL-WORKGROUP
18:00:52: … SwarmCoordinator successfully initialized
18:00:52: … initializing local performance monitoring subsystem
18:00:53: … initialization successful, SwarmAgent now running
18:00:53: [PingRemoteHost] Successfully pinged UNREAL-WORKGROUP with UNREAL-WORKGROUP
18:01:01: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
18:01:01: Exception details: System.Net.Sockets.SocketException (0x80004005): Nem hozható létre kapcsolat, mert a célszámítógép már visszautasította a kapcsolatot 192.168.1.77:8009
Server stack trace:
a következő helyen: System.Net.Sockets.Socket.Connect(IPAddress[] addresses, Int32 port)
a következő helyen: System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(AddressFamily family)
a következő helyen: System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
a következő helyen: System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
a következő helyen: System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
a következő helyen: System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
a következő helyen: System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
a következő helyen: System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
a következő helyen: SwarmCoordinatorInterface.ISwarmCoordinator.Ping(AgentInfo UpdatedInfo)
a következő helyen: Agent.Agent.PingCoordinator(Boolean ForcePing) hely: D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\UnrealSwarm\Agent\Connections.cs, sor: 2144
18:01:02: [PingCoordinator] Determined that we shouldn’t ping the coordinator right now
18:01:02: [PingCoordinator] Determined that we shouldn’t ping the coordinator right now
18:01:03: [PingCoordinator] Determined that we shouldn’t ping the coordinator right now
18:01:04: [PingCoordinator] Determined that we shouldn’t ping the coordinator right now
UE says Starting up swarm connection 100%
PC: Windows 10 64 bit with latest updates
Intel I7 5820K
GTX 980Ti
16Gb RAM
480 Gb SSD
I have no rendering rig just this one
Swarm settings and Active applications: