Hide or Lock Transform on component or Actor in Editor
I am developing a plugin and I have several UStaticMeshComponents attached to sockets of the parent component.
These multiple components are used for visual indication only and I want to deny all transforms on them unless it is done from the parent component.
Currently in my code I am using ->bSelectable=false; to deny accidently selecting and moving them in the viewport, but this is not enough. I do not want to accidently change their location form the details panel.
asked Mar 23 '16 at 06:26 PM in C++ Programming
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