[4.11.0] Preview 8 - Critical - GearVR build crashes after onPause
After a typical android onPause/onResume cycle the GameActivty crashes in it's initial attempt to resume rendering (the onResume seams to do all it needs to though). This is critical because t makes publishing any GearVR app a no go.
Steps to reproduce:
Another way to reproduce the issue is to get a phone call or even locking/unlocking the phone. We suspect that something is not properly saved or recovered in the onPause/onResume cycle, such as the GL context or even the newer SDK which comes with 4.11.
The issue was not there in 4.10 for GearVR and even for plain android apps it's working on 4.11.0 preview 8
We can send the project if you want to take a look by yourself.
Here is the log with the crash: https://www.dropbox.com/s/a037madv3h9n2xr/locat_ue4.txt?dl=0
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